Imagination of the creators of games

The first steps of the current video games are detected in the 40s, when the American technicians developed the first flight simulator, intended for pilot training. In 1962 the third generation of computers appeared, drastically reducing its size and cost and from there the process has been continued.

In 1969 the microprocessor was born, which in a small space produced more information potential than the great computers of the 50s. It is what constitutes the heart of our computers, videogames and calculators.

In 1970 the flexible disk appeared and in 1972 the first game was developed, called PONG, which consisted of a rudimentary game of tennis or ping-pong. In 1977, the firm Atari launched the first video game cartridge system, which achieved great success in the United States and caused at the same time, a prime concern on the possible effects of video Games on children’s behavior.

After a rapid evolution, in which the constant increase of the power of the microprocessors and the memory allowed new improvements, in 1986, the Nintendo house launched its first video game system that allowed the presentation of games unthinkable nine years ago. The quality of movement, color and sound, as well as the imagination of the creators of games were such that, together with the considerable relative cheapening of said VJs, at the beginning of the 90s, in our country mass games were created. by the two main companies, Sega and Nintendo, passing in a short time to become one of the favorite toys of children.

The massive extension of VJs in the 1990s has led to a second wave of research, from medicine, sociology, psychology and education, to the concern and valuations that such games have received from parents, educators and mainly the media, for whom VJs are generally seen as negative and harmful. The most prestigious universities, magazines and publications are making room for concern for one of the favorite themes when choosing games, not only for children and adolescents, but also for young people and adults.

We have already said above that, although they have been a short time since they were introduced in Spain, as early as 1992, video games occupied one of the first places in terms of the choice of children, reaching over 40% of toys that were sold, with sales that were around 50,000 million pesetas. According to the study carried out by the University of Valencia (1992), the video game occupied the first place among the most preferred toys for 62% of Spanish children, ranking second in the case of girls, behind the mystery games . Although this tendency to growth seems to have stagnated, the VJ remain one of the objects most preferred by children and adolescents.

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